Salt Lake Gaming Con was a blast! We crashed a bunch of old friends from last year, and met a bunch of new friends. We had a nice little setup with all the other awesome games that are part of the Utah Games Guild.
We got some great feedback from players and developers a like. With the exception of a few visual bugs at the end of each match, we were very happy with how solid and put together Crashnauts is feeling. We showcased some new material, such as updated character art, a game menu!, the cleaver, and a new play mode called Push.
I’ll get some pictures in tonight. Just realized i don’t have them here.